How To Merge Esp Files Fallout 4

Last bit to add: a Troubleshooting section.

  1. Fallout 4 Data Folder
  2. Esp Files Downloads
  3. Data Files Fallout 4
  1. Fallout 4 has a load-limit of 255 esp-files in the load-order. Therefore, if you want to install all mods from this guide (560+), which I highly recommend, then you will have to 'cheat' a little. I have merged some of the esp-files from different but similar mods, which saves space in the load-order.
  2. Sort with LOOT 3. Create merged patch (right click bottom plugin in load order and choose merge.

In FO4Edit, I know that there's this option (right click) to 'deep copy as override into' but I have no idea on how to physically stitch them all together. When I try to glue them all together, nothing happens. There's no effect. Could someone please inform me on how to properly merge multiple esp files togther in FO4Edit? For example 'existingModFromNexus.esp' and rename the ba2 as 'existingModFromNexus - Textures.ba2', would that work? I can't merge the archives (filesize would be too big, they are retextures) so I guess I will have to make a plug-in for every ba2 archive, though that would defeat the whole purpose of making ba2 archives.

Having just done a fresh install and mod-stack of Fallout 4, I thought I’d write a guide for how to mod the dang thing. The format and inspiration of this guide owes a lot to the Skyrim Total Enhancement Project.

Contents

  1. Utilities
  2. Models and Textures
  3. Gameplay Effects and Changes
  4. Cleanup

Introduction

I am playing on the latest patch, with all DLCs. My rig is as follows:

I’m just using the game’s Ultra preset, with Godrays on low and shadow distance on Medium. Load times are a little long when starting up and if alt-tabbing back into the game, but honestly? It’s fine.

I’m also assuming that you’ll be playing on Survival mode, so I’ve got that in mind when picking which mods to use.

If there’s the option to take a more- or less-intensive version of the mod, I will mark it. These are all mods I’ve played with, so I can confirm that they play nicely together.

My ultimate goal in modding a Bethesda game isn’t to turn it into an entirely different game altogether, which is why you won’t see me install radical overhaul mods or total conversion mods. Where possible, I want to keep it recognisably Fallout 4, but just with the rough patches smoothed out and a lot of fun new things added in, and also much higher resolution. I’m not particularly into making the game more difficult, though the modular nature of these mods means that you can make the game far harder if you want. I’m also not averse to a bit of cheating to skip past the bits that are grating and irritating. I promise to guide you around the waifu mods and the naked women mods and so on and so forth.

Things you’ll need:

  • A copy of Fallout 4, all DLCs installed (except the High Resolution Textures DLC), latest patch
  • A stable internet connection
    • (optional) A couple bucks (£2.99) spare for a Premium Nexus Mods account
  • A hell of a lot of hard drive space. I really do mean it.
  • Too much time on your hands.

Things I Assume About You, Dear Reader:

…that you’re going to READ THE INSTALL INSTRUCTIONS, for each component, as written by their author. Seriously, it’s going to save me (and you) so much time and pain and heartache.

Only ignore ’em if I explicitly tell you! My word overwrites theirs!

Some Useful Terms

…as explained by someone who doesn’t really have the technical chops to explain how it works, only what it is.

Why do you keep talking about vanilla? Vanilla = “plain” = unmodded, baseline Fallout 4.

Where do the mods live?
The ultimate destination for all of these files is your Fallout 4/Data folder, more or less, and from there everything kind of flows.

What’s an .esp or .esm file?
In Bethesda’s moddable games (so from Morrowind onwards), you’re gonna see the file extensions .esp and .esm thrown around a lot. .esp stands for Elder Scrolls Plugin file, and .esm for Elder Scrolls Master. When you first load up a mod manager, or just take a peek in the Data folder, you should see these files (if you, like me, have all DLCs):

These are basically the files for the base game and all the DLCs, in order.

What is load order and why should I care? Basically, the game will load all those .esm and .esp files, top to bottom, meaning that those further down in the load order will overwrite those higher up. Loading mods the wrong way around can cause all sorts of fun incompatibilities. Nine times out of ten, if something has gone wonky in my modded game, it’s a load order issue.

How many mods can I have? The game engine can only deal with a maximum of 255 plugins. You can perform some workarounds (mostly merging mods—more on that later), but it’s a hard limit. That is, if your computer doesn’t grind into a halt first.

Where will we get these mods? On Nexus Mods, which is the premier mod repository. Do NOT use HTTPS with the site, it’ll break.

Utilities

Third-party tools that make handling the 100+ mods you’re about to install miles easier.

Nexus Mod Manager

For mod installation, I use Nexus Mod Manager. It’s free, maintained, and hooks into the biggest mod repository for this game. You’ll need a free Nexus account to use it. In fact, I paid the £3 for a one-month Premium account to get uncapped download speeds from the site, otherwise you’re capped at 1024 kbps. Which is going to get painful very soon.

NMM lets you download with nxm links (the “Download with Manager” button on Nexus Mods), set different mod profiles that you can switch between, and uses a virtual install which lets you revert to a clean install of Fallout 4 easily. It is also compatible with various mod installers that allow you to pick optional files in a nice GUI. It’s much better than doing manual installation.

You can set its mod install path wherever you want. Once you install it, it should auto-detect your Fallout 4 installation path. Confirm it, then you’re ready to go. You can set whatever categories you want for the mods.

When we use it, we’ll mostly be looking at the Mods tab, which is the window you’re immediately looking at. For the sake of expediency I will assume you can figure out the buttons on your own.

The Plugins tab lets you activate or deactivate specific .esp files, which can be handy when one mod installs multiple .esp files. This can happen if the mod’s folder structure is a bit wonky. It’s also useful if you merge patches.

NMM Tool Integration

Because NMM uses virtual installs, we need to run all of our third-party tools through it to make sure it detects the appropriate plugins.

F4SE

The second-most vital bit of our installation. The Fallout 4 Script Extender (F4SE) lets modders vastly expand the functionality of their mods. Presumably it runs on magic. I don’t know, I just know all the best things need this.

For it to work properly, you need to extract it to the directory where your Fallout4.exe file is kept. Then, you must start your game via the f4se.exe file it installs. NMM should auto-detect the presence of F4SE if it’s been correctly installed. Set NMM to run F4SE to open via the drop-down menu.

ENBoost for Fallout 4

This is a two-part install.

  1. Download and install ENBoost.
  2. Download and install Stuttering and Memory Patch ENBoost.

ENBoost does more than just make your games look pretty! It smooths out framerates, reduces stuttering, and fixes texture pop-in, plus it lets you limit framerate without having to mess in driver software.

Read the install instructions for the Stuttering and Memory Patch ENBoost, since the files you should choose are dependant on your hardware.

Lastly, find enblocal.ini in your main Fallout 4 install directory, and edit these lines to cap our FPS at 60. Fallout 4 gets weird if it goes significantly over 60 FPS.

Load Order Optimization Tool

Remember load orders? Actually doing them manually would be crazy. This tool will do it for you automatically.

You can download and install this utility anywhere you like. Once done, point NMM at it by clicking the Supported Tools button, and selecting Configure LOOT. Find the appropriate directory, and you’re golden.

FO4Edit

A very powerful plugin creation tool, a lot of Fallout 4’s early mods were made purely with this. We’re basically only going to use it for cleaning plugins, though.

After installing, point NMM at it again. Same dealy as with LOOT.

Summary

Make sure you’ve got these tools:

  • ENBoost andStuttering and Memory Patch ENBoost, then cap FPS to 60 through enblocal.ini.

Make sure NMM is set up to launch F4SE, not Fallout 4. Configure LOOT and FO4Edit to run through NMM.

.ini Tweaks

Before we get into modding, there are some things we can do with Fallout 4’s ini settings to make it more pleasant to play. For this to work, you must have run the game at least once. Just open it via Steam or NMM, get to the main menu, and exit again.

There are two ways you can do this: you can either use this Fallout 4 Configuration Tool or you can use a text editor of your choice. The files we want are located in C:UsersuserDocumentsMy GamesFallout4.

First, add these files to Fallout4Custom.ini:

Then follow this short guide. It fixes some odd console-focused tweaks that made it through to the PC version.

Performance Mods

Makes your game run better. If you have a powerful rig, you can skip some or all of these.

Mod NameDescriptionNotes
Ultra Quality God Rays Performance FixTweaks godrays to look good with a lower performance cost.Add sStartingConsoleCommand=bat godrays under [General] in your Fallout4.ini file. Make sure god rays are set to low in-game.
Shadow BoostDynamically controls shadow draw distance to hit target FPS.
Insignificant Object RemoverRemoves rubble, grass stubble etc. for FPS boost with minimal visual impact.
Fog RemoverGets rid of fog effects for a bit more FPS.

Patches, Fixes and Resources

Because I assume you’re installing these the in order that I’m listing them. These fix the things Bethesda has overlooked.

Mod NameDescriptionNotes
Unofficial Fallout 4 PatchComprehensive bugfixes.
AchievementsUses F4SE to re-enable achievements in a modded game.
Keep Commonwealth Radiant Quests in the CommonwealthStops radiant quest targets from picking areas added by DLC or mods.
Armor and Weapons Keywords Community ResourceStandard framework for modders. Required for many files.
Settlement Keywords ExpandedStandard framework for modders, frees up your settlement menu some by decluttering it.Install after you install all the settlement mods.
Lever Action Reload FixFixes reloads for the lever action rifle.Yeah, it really bothered me that much.
Pipe Reflex Sight FixBecause the vanilla ones are truly awful.
3rd Person Beard FixMakes beards look solid in 3rd person.

Interface

Make the game more pleasant to use.

Mod NameDescriptionNotes
Immersive MapsHigher-resolution maps with marked roads.I use the 2K – Blueprint – Big Squares, ditto for Far Harbor DLC.
Full Dialogue InterfaceLets you read the entire string of text.Pick your desired layout in the installer.
Valdacil’s Sorting ModAdds tags for sorting items. Compatible with DEF_UI, huge number of patches for other mods.This interacts with DEF_UI interestingly. Follow this guide. Select the chem redux compatibility options, we’ll install it later.
DEF_UIComprehensive UI changes.Again, refer to this guide. You can use my presets, designed for 1080p.
HUD FrameworkFramework for new UI widgets.Remember to install the DEF_UI patch.
Immersive HUDSelectively hides and shows UI elements depending on context.
Power Armor HUDChanges power armor HUD to something more standard, removing the dials.
Better Dials for Power ArmorI use default amber.
Value-per-Weight IndicatorAdds value-per-weight to container and Pip-Boy UI.Useful for packrats trying to sell stuff. I’ve let it override the other mods with no adverse effects.
Better Mod DescriptionsMakes weapon and armor mod descriptions be more descriptive. With real numbers, and all that jazz.
LooksMenuChanges the character creation menu to allow for much more text.Useful with expanded character creation options.
Customizable Targeting HUDI use red enemy/green friendly, with scan lines, weapons raised only.

Models and Textures

These are going to be the biggest downloads. Where possible, I go for the 2K versions. If you have a strong rig, go 4K.

Base Texture Packs

These are extensive overhauls that we’re going to install first, with the understanding that we willInternet explorer radio toolbar. be overwriting them later.

Mod NameDescriptionNotes
[optional] Fallout 4 Texture Optimization ProjectSelective compression for textures.I didn’t bother for my rig. But here’s an install guide.
All Weapons HDBetter-looking weapons.
Fallout 4 HD Reworked Project
FlaconOil’s HD Texture Project
Langley’s HD Texture WorkshopLook! Not a project!
Vivid Fallout – All in OneLandscapes, trees, rocks, roads, bridges and some concrete. Less VRAM intensive than vanilla.I use the “Best” option (2K).

Remember, if any of the other texture mods conflict with these ones, overwrite these base packs.

Landscapes and Buildings

How To Merge Esp Files Fallout 4
Mod NameDescriptionNotes
Better Quarry Sites
Diamond City Signs OverhaulHi-res versions of the posters found around Diamond City.
Haul’d OutPier and warehouse retextures.
Jesters Better Destroyed VehiclesPretty handy given how many bombed-out cars there are.
OJO BUENO Texture PackHi-res Nuka-Cola machine, milk machine, cooler, port-a-diner, espresso machine, and ham radio.Keep all default except the ham radio (metal, no logo).
Prydwen 2K TexturesMakes that airship look good.
Realistic RoadsI use the faded versions.
Shack Floors RedoneI use 2K – Dull.
Street Signs Retextured

Weather, Environment, Flora

Mod NameDescriptionNotes
FTO Moons
FTO Stars
FO4 RainHi-res rain, ripples tweaks.
FO4 SunLess bloomy sun.
Delightful Dead FishHi-res dead fish.With a name like that, how can you not get it? I used all healthy versions because I found the diseased ones comical.
Delightful IvyHi-res vines.I use olive green.
Water Enhanced

Clutter and Items

Mod NameDescriptionNotes
Immersive Toilet PaperThe single most important mod ever made for FO4.Remember to pick up the Far Harbor version, too.
Ammo RetextureRetextures casings and ammo boxes.I use the weathered options.
Better Computer TerminalsI use 2K/Standard.
Bobblehats FO4 EditionNew design for the bobbleheads!I use the glowing option to make them easier to spot.
Bobby Pin Box Retexture
CC’s Improved FlagsStick to option 1 for all of them. But the “definitely not MIT” version for the Institute is extremely tempting.
Chem ReduxRetextures all chem items in game.I pick the no-glow versions.
Detailed Urban FoodHi-res textures for pre-war junk food.I use the faded version.
FTO Pip-Boy UHDSeveral 4K textures for the Pip-Boy.I use 4K, vanilla colour, clean screen, with the holotape add-on. Because you’ll be staring at it a lot.
Fusion Core RetextureI use the Used without Glow version.
Hi-Poly Immersive BottlecapsI stick to the WornVivid option.
Hi-Res Pre-War MoneyI use the worn version, which is listed under “Optional Files”. You only need to download that one.
Institute Food Packet RetextureMakes them look like MREs.You do have to pretend the Institute loves spaghetti with meatballs above all other foodstuffs, though.
Magazine Rack Retexture
Overdue Book RetextureMore vibrant version.Side benefit: makes them real easy to spot.
Radio Re-DoneHi-res radio texture.I use Cherry – 2K.
Real TroughsSo that your brahmin can eat out of an actual trough, not just an old bathtub.
Retextured First Aid KitsI use V2 for the red. You can use V1 for green kits.

Creatures and Characters

Mod NameDescriptionNotes
Alternative Synth EyesHi-res synth eyes.I use Detailed – Yellow.
Enhanced Blood TexturesHi-res blood decals.
Wasteland Creatures RedonePick everything.
Detailed DeathclawsI go 2K.
Valentine REBORNRetex of Valentine.Pick the Yellow Eyes option.

Weapons and Armor

Mod NameDescriptionNotes
4K HD Power Armor
4K Silver ShroudI stick with the defaults.
AS Synth Armor RedoneI use the White – 2K version, no glowing helmet.
AS Institute Weapons RedoneBrings them in line with the Synth Armor Redone mod.Do not install the optional fusion cell retexture.
Better HandMade Weapon TexturesRetextures the pipe weapons in game.I go for the regular rusty versions, no carbon fibre or alternate wood texture.
Better Recon ScopeMakes the recon scope weapon mod match the body of the rifle.
Clear Reflex LensChanges the reflex scope glass to be clear instead of slightly shaded.
Eyewear and Mask RetextureStops sunglasses looking like frosted plastic.
HD BandanasTake your pick.
ScratchMade Combat Shotgun and Rifle
ScratchMade Double Barrelled Shotgun
Unique UniquesMakes unique weapons look unique.

Body, Face, Hair

A lot of these preview pictures are NSFW :/

Mod NameDescriptionNotes
CBBE – Caliente’s Beautiful Bodies EnhancerNSFW PREVIEW IMAGES. Choose Vanilla body, Never Nude. This mod disables decapitation and dismemberment (limb chunks will not fly off) because the CBBE mesh exceeds the engine’s triangle limit.
FCO – HD Eyes
Immersive Mouth and TeethI stick to the default options.
Wasteland SalonHair retexture.I use the rough version.

A note on skin texture mods: for many of the female skin texture mods, they create uniformly smooth, blemish-free skin that belongs only to a Photoshopped cover model. I don’t like these. I would rather have slightly blobby skin textures than use those. If you would rather find a skin texture, I wish you luck wading through them titty mods.

At this point, go take a break, stretch, drink some water, because that was probably the worst of it.

Animations

Mod NameDescriptionNotes
Alternative Walk AnimationWalk with a straighter back.Use this OR…
Tactical AnimationsMakes you use the 3rd person NPC animations, for a less casual Lone Survivor.Use this or Alternative Walk Animation.
Button Lowered WeaponsHold the Sheathe button (default R) to lower your weapon.Use this or Lowered Weapons, but don’t get both.
Lowered Weapons + Lowered Weapons DLC PatchAutomatically lowers your weapon if it’s not being aimed or fired.Use this or Button Lowered Weapons, which gives you manual control. Don’t use both.
Laser Weapons 1st Person RepositionSlightly lowers laser weapons in 1st person view so you can actually see.
Stay Focused Son!Drops pistol/weapon to lowered position instead of totally at your side when in “relaxed” posture.For the hypervigilant among us.
Grab the Damn MagFixes reload animation clipping on weapons with straight magazines.Catastrophically breaks the Thompson sub-machine gun because of its unusual mag shape. I consider it a worthy trade-off (and the tommy gun in this game as vendor trash).
Power Armor Animation ChangesChanges PA enter/exit animations to be MUCH FASTER.I use the Quick Enter and Exit version.
Better (Manly) Female Sitting AnimationLook less prim and proper when seated.I mean, I sit more like this IRL. 100% Realism.

Weather, Lighting, and Environment

Mod NameDescriptionNotes
True Storms – Wasteland EditionAdds new weathers, overhauls existing ones (textures, sounds, particle effects etc.)Conflicts with other weather mods. This is my preferred. You can also try Vivid Weathers, or Natural and Atmospheric Commonwealth.
More GrassAdds more grass.Installing through NMM will make it add all three versions as .esps. To fix this, go to your Plugins tab, find the three More Grass.esp files, and untick the ones you don’t want.
Fr4nsson’s Light TweaksRemoves “fake lights” (skylights) so all light comes from in-game light sources. Fixes blown lights, interior and exterior.I got the interior and exterior version.
Darker NightsMakes nights darker. Also changes stealth detection at night.Pick whatever you want.
[opt] Fallout 4 SeasonsPick ONE of the four files. Bam, you’re in that season.I don’t use it because I’m lazy, but it seems cool.

Visual Tweaks

Mod NameDescriptionNotes
Dynavision – Dynamic DOFCustomizable and dynamic DOF in-game.Looks rad as hell, also great for screenshots.
Remove DOFRemoves DOF while avoiding underwater visual glitch.This is the other end of the spectrum.
Remove Interior Fog

Character Creation Options

Mod NameDescriptionNotes
Lots More Facial HairStacks vanilla assets to create many more combined facial hair options.
Lots More Female HairSee above.
Lots More Male HairSee above.
Ponytail HairstylesAdds a bunch of ponytail styles, including dreads.

Radio and other Audio

Mod NameDescriptionNotes
Quieter SettlementsPreserve your ears when walking into settlements.
Silent UICustomizable, silence certain aspects of the UI.A godsend especially if you scan your surroundings with VATS, like me. Also removes often-triggered perk sounds, like Idiot Savant or Grand Slam or Nerd Rage.
True 3D Sound for HeadphonesSimulated binaural sound, designed for stereo headphones.This is kinda great! You really do need headphones for this though.
Power Armor Movement SoundsWeighter power armor steps.I use the Light version.
Reverb and Ambience OverhaulRevamps and balances reverberation and ambient noises, with two separate audio sliders in game settings.I like turning ambient sounds down just a touch.
Realistic Weapon Sounds
Radiant BirdsMakes birds louder.Might make them too loud, even.
Quiet Dogmeat PawsPut little mufflers on Dogmeat’s paws and make them 60% quieter.
Dynamic Music OverhaulChanges music behaviour.Reduces or removes audio spoilers for combat.
More Where That Came FromAdds 111 tracks to Diamond City Radio.Also removes Travis’ introductions…
Elvani’s Track PackAdds 36 tracks to Diamond City Radio.…and this brings Travis’ song intros back!
Atomic RadioPre-war variety radio channel.Complete with ads, even.

Gameplay Effects and Changes

General

Mod NameDescriptionNotes
Realistic Humanoid Walking SpeedBoost walking speeds, lower running speeds. Significantly lower sneak-running speeds so you no longer feel like you’re ice-skating.
Longer Headlamp LightPower armor headlamp lights go further.I stuck with 1.5x for my install.
Give Me That BottleGives you an empty bottle when drinking a beverage. You can also use packaging for crafting materials.Get the Valdacil’s Item Sorting patch. Handy for Survival Mode, you don’t have to scrounge for as many bottles, plus you can make more.
Move (Get Out the Way)Makes NPCs get out of your way faster after bumping into them.
FO4 HotkeysAdds hotkeys to FO4!You can hotkey damn near anything and it’s great. Read the articles for the info needed.
Outfit SwitcherLets you toggle through preset outfits with a single hotkey.You know, for when you need to change from your casuals to your formals to your wasteland-ready getups.
Craftable Vault 81 CureGoodbye, moral dilemma.I use the “earned” version.
D13 Settlement Spy DetectionAre you now, or have you ever been, a spy sent by the Institute?Slightly spoilery, but also, extremely convenient.
No Wild FruitsMakes foraged fruits equivalent to their farmed variants.Which lets you use them for crafting.
Durable VertibirdsBoS quality control now ensures Vertibirds are made out of metal, not paper.

Crafting

Mod NameDescriptionNotes
CampsiteCraftable, modular camping kit.Extremely well made and extra handy for survival mode. Comes with portable cooking station.
The Mobile MechanicPortable, craftable scrapping and crafting benches.
Better Crafting Station Perk RequirementsStops gating some crafting stations behind Local Leader, reassigns to more logical perks.
Cook With Purified WaterChanges recipes that need water to use purified water, which is easier to get.
Mo Betta ScrapChanges junk components to make sense.
New RecipesMore food! More vegetarian food! Survival compatible.It is surprisingly hard to find a good, still-maintained food mod.
Wasteland ImportsAdds items from older Fallout games, like throwing knives, Sunset Sarsaparilla etc.No longer maintained, but still works.
Craftable AmmoI use x25 per type.
Craftable Armor SizeLets you modify armor pieces to change size (light/sturdy/heavy).
Legendary ModificationLets you scrap legendary gear to use as mods that can be attached onto other weapons or armor pieces.I would recommend using either Hard or Survival options.
Crafting WorkbenchesAdds crafting stations for armor, weapons, clothing and ammo.I would choose either Craftable Ammo or this, and probably I’d stick with this. I went with: Extended Ammo Crafting, Automatron DLC, Faction Requirements, Removed Crafting XP, and DEF_INV compatibility.

Survival-specific

Tweaks for Survival difficulty.

Mod NameDescriptionNotes
Survival OptionsTweak every setting in Survival to your heart’s content.Want autosaves? You got them. Change needs rates and penalties, adjust sleep options, change damage rates. Extremely powerful. Use my Give Me That Bottle patch if needed; it’s built with the latest version of GMTB, and won’t throw up a LOOT error.
Survival QuicksaveAdds a hotkey-able item that lets you force an autosave in Survival mode.In Gopher’s words, “you no longer have to roleplay a narcoleptic if you want to save.”
Hunger and Thirst Effects ChangeChanges the ramp up, as well as the specific debuffs.Plus, it fixes a typo.

Immersion (sigh…)

God I hate the word. But I still want it in this game :c

Mod NameDescriptionNotes
Time Scale and Fast Travel adjustmentsSlows down time.Sets timescale = 6 and fast travel timescale = 2, significantly slowing things down (default timescale = 20).
Immersive VendorsCrafted stalls look like they’re actually being used.
Rain of BrassMake spent shell casings last longer before disappearing.
Long Range Bullet HolesBullet impact decals appear at longer range. Wound and bullet decals last longer.
Immersive Generic DialoguesOverhauls generic dialogue to change based on your reputation.
Journal of the Sole SurvivorAdds a holotape that acts as your in-world journal.Handy in Survival for taking notes.
Publick Occurences ExpandedMakes it so Piper’s newspaper puts out more than three measly articles.
Subway RunnerConnects subway stations together.

NPCs, Factions and Companions

I have a strong Minuteman/Railroad bias, so have no recommendations for BoS or Institute overhauls.

Mod NameDescriptionNotes
We Are The MinutementMinutemen overhaul, giving them better equipment as their influence grows.I use the extended version.
Better Companions All-in-OneMajor fixes and boosts to companion AI.What doesn’t this do? Honestly. It makes companions usable.
Everyone’s Best FriendLets you have Dogmeat as a secondary companion all the time.Apparently this was functionality that was baked into the game at the start.
Visible Companion AffinityLets you see, with numbers, how much they like you.

Weapons, Armour and Clothing

These are all for CBBE bodies.

Weapons

Mod NameDescriptionNotes
MK14 EBRBeautifully made custom-animated rifle.Comes with wearable version for Visible Weapons (see below). Don’t forget all the compatibility patches for AWKCR and DLCs.
M2216 StandaloneUpdated M16-style rifle.
M9 Standalone PistolBeretta M9.
The Widow ShotgunCustom double-barrelled shotgun.
See-Through ScopesRemoves scope shadow overlay when using a 4x scope.I use the “add” option, and don’t forget the add-ons for custom weapons (there’s one for the M9 and the M2216).
No Scope Fade-InRemoves or reduces fade-to-black when using a scope.I use the recommended 50% version.
Improved Scope ReticlesOverhauls and cleans up vanilla scopes.Use this or Modern Scope Reticles, below.
Modern Scope ReticlesChanges scopes to remove shadow overlay and bases them on real-life scopes.Use this or Improved Scope Reticles, above.

Armour and Clothing

Mod NameDescriptionNotes
Armorsmith ExtendedLets you layer more things, plus a LOT of other stuff.Required file for most of the following mods.
Concealed ArmorLets you add a “concealed” mod to armor to make it invisible, to solve clipping issues coming from using Armorsmith Extended.Remember to get the Far Harbor and Nuka World DLC patches.
Armored GeneralCustom, armoured version of the General’s Outfit from the Minutemen faction.Hothtrooper’s stuff is always rad.
Wasteland SniperBasically a wasteland ghillie suit.See above.
Eli’s Armour CompendiumA whole bunch of very well made original clothing and armour.
K-9 Harness – Tactical Body Armor and Backpack for DogmeatWith side pouches, 8 colours, patches and more!FASHION DOG
Survivalist Go-BagsHuge collection of craftable backpacks.Again, very handy for Survival with the reduced carry weight.
Jackets and Coats of the CommonwealthCraftable jackets, including some unique ones, so you can stop murdering Maxson for his jacket.
Canteens of the CommonwealthCraftable, wearable water canteens. Fill from new stations in the settlement menu.
Just Visible Holstered WeaponsLets you make apparel items that show holstered vanilla weapons.Best used in conjunction with Visible Weapons.
Visible WeaponsLets you link an equipped item with the holstered apparel version, such that you auto-equip the apparel item when your weapon is holstered.In effect: equipped weapons now show up on your character! Works with any apparel (i.e. “worn”) weapon.
Tactical FlashlightsCraft flashlights for different armor slots, with different bonuses. Get ~tacticool~.I use left offset, no shadows. But do whatever.
Wasteland ScarvesAdds 3 scarves.SCARVES👏ARE👏GOOD

Settlements

Mod NameDescriptionNotes
Settlement Keywords ExpandedModder’s resource, needed for the upcoming mods.
Sim SettlementZone your cities and let your settlers build their own homes!Now with expansion pack, Sim Settlement: Industrial Revolution.
Homemaker – Expanded SettlementsAdds over a thousand new items to craft for your settlement.
Better Cooking StationsAdds lots of new functions, new cooking stations, new lighting etc. to cooking stations.Lots of compatibility patches!
Functional DisplaysCraft displays that let you show off your gear.Recreate that opening-menu gunboard!
Gruffydd’s Signs and PostersNew decorations for your settlement.
Gruffydd’s Signs of the TimesAdds new craftable signs as well.
Immersive Fast TravelLets you make automobiles, teleporters, and vertibirds that serve as a fast travel system.Also works for Survival Mode. Up to you if you think this qualifies as cheating.
Lore Friendly Flag PackShow your allegiances.
NorthlandDiggers ResourcesAdds new resources for settlers to work.
OCDecoratorsLets you make static versions of junk/decorative items for decoration.More greeblies to craft! Make your home looked lived-in!
Old World PlaidAdds new textile items to craft, that are colourful and extremely 50s.Finally, some time in the intervening 200 years, wastelanders have learned how to launder clothing.

Settlement Tweaks

Mod NameDescriptionNotes
Higher Settlement BudgetLets you put more stuff in your settlements.The sky’s the limit! Or, you know, your rig.
Vanilla ExtensionImproves meshes, adds new snap points for vanilla objects.You’ll need this master mod for it to work.
All Settlements ExtendedWidens the settlement areas, in many cases to include water inside them. No enemy spawns inside build area.Pick up the Far Harbor version, too.
Better GeneratorsMakes vanilla generators produce more power.
Brighter Settlement LightsCraftable settlement lights are brighter.
Longer Power LinesStretch those wires!
Place EverywherePut stuff down wherever. Clipping is no longer a concern.Great for making actually impenetrable walls.
Scrap EverythingLets you scrap everything.Be very careful with what you target, because it will fuck up physics if you scrap the wrong things.

Player Homes

Mod NameDescriptionNotes
Basement LivingAdds 10 new bunkers, which can be entered from a craftable hatch. Works like the Home Plate, so you can redecorate however you want.
Faction Housing Overhaul – Institute Director’s QuartersMake them swankier.
FHO – Prydwen QuartersAs above, for the BoS.
FHO – The Castleetc. for the Minutemen. Actually private, no settlers will set up shop in “your” quarters.
FHO – Railroad HQAdds a private room for you.
FHO – Vault 81You know the drill by now.

Cheats/Quality of Life

Some call them cheats. Me, I call them “I’m so sick of missing X”.

Mod NameDescriptionNotes
Faster Terminal DisplayMakes terminal text show faster.I use the x20 version.
Easy-to-See Glowing StuffMakes holotapes, skill magazines, and bobbleheads glow.If you’ve installed an alternate already-glowing bobblehead retexture, then don’t override that mod with this one.
Easy LockpickingLockpicks can be unlocked with bobby pin in any position, meaning it’s only gated by your Lockpick perk rank.Opposite version available, Player Lockpicking. Ranks in Lockpick increase sweet spot size.
Easy HackingOnly the correct word will be shown, so terminals are only gated by your Hacking perk rank.The opposite version is available, Player Hacking, making it gated by your actual skill at the minigame. Ranks in Hacker give you more attempts.
Rich MerchantsGives merchants more caps so they can buy more stuff off you.

Mod Patches

Mod NameDescriptionNotes
Radrose’s Usability PatchesMakes various mods work for Valdalcil’s Sorting mod.Automatic installer.

Housekeeping and Cleanup

Some final steps before you can actually play. We’re so close.

Sort Your Load Order

Firstly, we need to sort all of these new mods into the proper load order. Open LOOT via NMM, make sure it’s set to sort for Fallout 4, and let it download the masterlist.

If you have my personal Survival Options + Give Me That Bottle patch (PATCH-GiveMeThatBottle+SurvivalOptions.esp), find it (there’s a search function). Click the three vertical dots, Edit Metadata, then go to the Load After tab. Add two new lines, and set one to Give Me That Bottle.esp and the other to Survival Options.esp, order doesn’t matter. Then save it.

Now, click the “sort plugins” button. Apply changes. Don’t close LOOT yet.

Cleaning mods

Next, you need to clean your mods. This is, essentially, removing redundant stuff and reducing conflicting instructions that all these mods are giving out. There’s an excellent step by step cleaning guide that you should read. It’s a pretty simple if mindless process.

In this case, use LOOT as your guide for which plugins to clean. It’ll flag them up after sorting.

Merging Mods

Congratulations! You’ve installed all the mods! (Don’t do that.) If you have actually installed all the mods, you’ll be far too close to the 255 plugins limit for comfort. So now, we will merge our plugins to get around the limit, plus clean it all up. The two biggest offenders are all the Valdacil Item Sorting plugins, and the Radrose Compatibility Patches. So we’ll merge those two. I use this program, Merge Plugins, which makes everything easier.

Install it wherever and point the program at your Fallout install. Then, open MergePlugins.exe. Right click any of the names, Uncheck All plugins. Then, tick all the plugins you plan on merging – we’ll do all of the Radrose ones first. Only pick the ones that begin with Radrose - Valdacil Patch.

Check them all, highlight them all, right-click and choose Masters > Check Masters. If you can’t click OK to move on, scroll through the list of plugins. If there are any plugins that are in red italics, check those too. Let everything load.

Open Merge Plugins’ Settings. Under the Merging tab, select a destination directory for our merges – I like to put it under ../Nexus Mod Manager/Fallout 4/Mods/Merges. Then, under Integrations, click “Detect Integrations”. If it doesn’t detect NMM, check that box, as well as “Copy general assets”, and point it towards the relevant directories.

Now, exit the settings menu. Under the Plugins tab, highlight all the plugins you want to merge. Right-click them, “Errors > Check for errors”. Hopefully it should all turn out fine; if the only error is that they aren’t next to each other in load order, you can tell Merge Plugins to ignore that.

Then, click the big green + to add a new merged patch. Give it a name, and a filename, but remember to make it unique. Then, highlight all those plugins you want merged, right-click and choose “Add to merge > [whatever you called your merge]”. Lastly, click the hammer button to Build Patches.

Open up the destination directory (you can go to the Merges tab, right-click the merge and choose “Open in Explorer” as well). Highlight everything, and zip it up. Then, go back into NMM, add a mod from file, find your new zipped-up merge, and add it. Under NMM’s Plugins tab, untick all the plugins you’ve just merged.

Congratulations, you’ve created a merged patch. It’s one .esp file that’ll do everything that the plugins you jammed into them do. Repeat the process for all of the Valdacil’s Item Sorting .esps. You should be under limit now.

Actual Final Steps

  1. Run LOOT one more time and apply changes.
  2. Open F4SE through NMM.
  3. Hope your game doesn’t break catastrophically. It will take a LONG time to get to the main menu on account of all the extra textures the game must now load.
  4. PLAY THE DAMN GAME. Preferably from a new save.

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  • 1Download
  • 3Additional Resources

Download

Fallout 3 and Fallout: New Vegas use slightly different versions of the GECK, so make sure you download the correct version. You can no longer download the GECK from the Official Site, so use the direct download below.

Fallout 3 GECK and Patch

  • Download the Fallout 3 GECK here.
  • Download and install the latest patch here.

Fallout: New Vegas GECK

  • Download the Fallout: New Vegas GECK here.

Install

  • Fallout 3 Locate the GECK installer and run the file.
  • When prompted, be sure that the installation directory for the GECK matches where your retail version of Fallout 3
  • Fallout: New Vegas Extract the GECK archive and place the files in the Fallout: New Vegas installation directory.
  • NOTE: If you are using the Steam version of Fallout 3FONV, the proper installation directory should be something like:

or

  • If you are using a 64bit system, these may be located in
  • MISSING .DLL: If you get a message like this

Fallout 4 Data Folder

then it is in the wrong folder. Libvorbisfile.dll is located in the FO3/FONV directory.

  • NOTE: If you are using Windows Vista or Windows 7 it is recommended that you install FO3/FONV and the matching versions of the Geck in a folder other than Program Files or Program Files (x86). These folders are protected by the operating system and require you to take additional steps when creating and using mods. If you have already installed them into one of these folders, either uninstall them and reinstall them into a location like C:Games or C:Fallout, or, when using the Geck, do not run it as administrator. See the note below under Loading and Testing Your Plugin for more information.
  • WARNING: The G.E.C.K. is for modding the PC version only. You cannot use it to mod the X-Box 360 or PS3 console versions of the game.
  • If you are using the Fallout: New Vegas GECK, you will probably want to make it large address aware and have it load NVSE automatically as well as fix bugs and add some features to GECK that were removed by the developers. You can download and install the GECK Extender and its patcher from here. Alternatively you can use the NTCore 4GB patch available here
  • If you are using the Fallout 3 GECK, you will probably want it to load FOSE automatically as well as fix bugs and add some features to GECK that were removed by the developers. You can download and install the GECK Extender and its patcher from here
  • WARNING Do not 4GB patch the Fallout 3 GECK, it will cause it to crash more frequently.
  • If you own Skyrim (Oldrim) you can download the CKIT for it on steam and copy some additional resources from the installation to complete your GECK install for both Fallout 3 and Fallout: New Vegas
  • You can make use of the dictionary, the installation path may be something like:

copy the lex folder and place it into the folder where GECK is installed, it may be something like:

or

  • In addition you can make use of the lip generation fonix data, the installation path may be something like:

copy the DataSoundVoiceProcessing folder and place it where GECK is installed, it may be something like:

or

  • In addition you can make use of the Bethesda Archive (BSA) Creation Tool, the installation path may be something like:
  • If you use the script extenders you can make use of many additional script commands and functions
  • You can download the Fallout 3 Script Extender here
  • You can download the Fallout: New Vegas Script Extender here
    • There are many additional scripting functions available for Fallout: New Vegas via the JIP LN plugin
    • You can download the JIP LN plugin for NVSE here
  • If you have FOSE (Fallout 3) or NVSE (Fallout: New Vegas) installed you can make use of GECK Extender
  • You can download the GECK Extender for Fallout: New Vegas here
  • You can download the GECK Extender for Fallout 3 here
  • NOTE Windows 7, users should run the GECK in Vista SP2 compatibility mode.
  • NOTE Windows 8.1 and 10 users should not run the GECK with administrator privileges.
  • NOTE Windows 8.1 and 10 users can use the keyboard shortcut 'CTRL +' to expand condition controls which are hidden.
  • NOTE If you have an ENB installed, you must rename or remove the d3d9.dll before using GECK. If you use a new version you can set IgnoreGECK=true in enblocal.ini


  • In addition to GECK, FO3Edit and/or FNVEdit are indispensable companion tools
  • You can download FO3Edit here
  • You can download FNVEdit here
  • Visit the Mod Tools section for additional modding tools and resources

GECK INI Settings

In the [General] section of GECKCustom.ini the following settings are useful:

  • Make statics in cells with roombounds visible by setting bUseMultibounds=0
  • Allow loading plugins with multiple masters by setting bAllowMultipleMasterLoads=1
  • Allow multiple instances of GECK by setting bAllowMultipleEditors=1
  • Allow unsafe saves (open dialogs) by setting bAllowUnsafeSave=1
  • Increase performance when navmeshing worldspace by setting uGridsToLoad to 3
  • See more of a worldspace at once by setting uGridsToLoad to 7 (May Require a LAA enabled Geck)
  • NOTE: If GECKCustom.ini doesn't exist, create one in your game folder.
  • NOTE: Mod Organizer users can find the file in their profile ini folder. If it's empty, add [General] and the values.
  • NOTE: Only use the uGridsToLoad setting with the GECK ini, do not increase uGridsToLoad in any of the game inis.

Creating your plugin

  • Launch GECK.exe from your Fallout 3/FONV installation directory

From here on, whenever we say 'Lauch/Open GECK', take into consideration what was already said about launching the GECK through the Script Extender, if using plugins. Also, Mod Organizer users should always launch the GECK from inside MO/MO2 to have full visibility of your installed mods.

  • From the main toolbar, open File>Data
  • Select 'Fallout3.esm' or 'FalloutNV.esm' by double clicking it and OK to load

Loading the .esm may take several minutes. You should be able to view the loading progress at the bottom of the GECK window.

  • Once loaded, press save

From here on, unless stated otherwise, assume that when we talk about Fallout 3, we are talking about either version of the game. Not all features may be available in both versions of the editor, so there may be some discrepancies when adapting instructions from one version to the other. If you come across any discrepancies, you can help out by updating the wiki accordingly.

  • Because no active plugin is loaded, you'll be prompted to create a new plugin
  • Choose a name for your new *.esp file, OK to save

If you're planning to move on to the other tutorials in this series, you might want to name your plugin 'Vault74.esp'.

    • From now on, you will set this as your active file when you load Fallout3.esm
    • Your changes will be saved to your active file. This will be your mod distributable.
    • Multiple plugins may be loaded, but only one may be active.
    • Close the GECK by going to File>Exit, and we'll learn how to load our new plugin (.esp file)

Loading and testing your plugin

Loading your Plugin
  • Load the Fallout 3 Launcher, but don't hit PLAY.
  • Choose 'Data Files' from the launcher
  • The new plugin you created should be available on the next screen, with an empty checkbox. Check it and click OK.

Don't see your .esp file? Verify that you installed the GECK to the same directory as your retail installation of Fallout 3. The file should have been created in a Data sub-directory in that directory. This is where the launcher looks for data files.
Under Vista, if you are not running as Administrator, the data file may have been created in a shadow directory (with a name like 'UsersMeAppDataLocalVirtualStoreProgram FilesBethesda SoftworksFallout3Data'), where it is visible to the GECK but not to the Fallout3 launcher. You can avoid this by always running the GECK as Administrator or by modifying the USERS permissions for the Fallout 3 directory ONCE.

  • Alternatively, use your mod manager to add your plugin.
  • Fallout 3 will now load your plugin file when the game is launched.

There's not much point to running the game with your new plugin yet, however, since there's nothing in it. Let's exit the launcher, fire up the GECK again and get started building our first Vault location.

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Esp Files Downloads

My First Vault Tutorial SeriesExample Files
1)Setting up the GECK
2)Layout and Using KitsExample Layout Plugin
3)Cluttering and the Object PaletteExample Clutter Plugin
4)NavmeshExample Navmesh Plugin
5)Population: Monsters and NPCsExample Enemies Plugin
6)Population: Traps & MoreExample Traps Plugin
7)Lighting and FXExample Lighting Plugin
8)Optimizing your levelExample Optimization Plugin
9)Connecting your level to the worldExample Finalization Plugin
10)Creating a basic questExample Quest Plugin

Data Files Fallout 4

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